Saturday, December 6, 2025

Welcome Back to Derry

 It's been a while since I wrote anything on here, but I think it is time to come back. So what is bringing me back? 

Welcome to Derry!

Before I get into it, I am really enjoying this show. There may be spoilers in this for either the show or the movies. Though if you're worried about spoilers for the movies that came out a while ago, that is your own fault at this point. 


From here on out, there will probably be spoilers.

In Episode 1 we have a character, Matty, who seemingly dies to start everything off. After that, what we think of our cast of characters is introduced and come together in what is meant to remind us of the Loser's club from the movies: Lily, Teddy, Phil, Susie, and Ronnie.

Parallels:

I've seen people bring up that Teddy seems like the stand-in for Bill and Lily the stand-in for Beverly, but I don't think that is quite right. I don't think any of these kids are stand-ins, exactly, but if I were to say that any of them like Bill, I would say Lily is the most like Bill, not Beverly. The main things that she has common with Beverly are being a girl and hearing voices in the pipes of the bathroom Yes, Teddy feels guilt and his family gets mad at him for asking questions, but I would say it' a pale reflection and that Lily is a stronger reflection.

Lily feels guilt over Matty's death, but she also is already primed for it because she also feels guilt over her father's death. Her mother also shuts her down a bit more, getting mad at her because she is still having difficulty with her father's death and even leaving her at Juniper Hill.

Manifestation of Guilt

Guilt and Fear:

Guilt tends to build upon itself. Lily blames herself for her father's death. Now, she wasn't to blame for it, it was an accident involving machinery that everyone thought was off. We will come back to that in a little while. This guilt over her father's death is compounded by Matty's death. She may have still felt guilt over Matty, but I don't think it would have been as intense if she didn't already have the guilt over her father. Pennywise keeps playing on her guilt, using her guilt to feed her fears. This isn't the only time Pennywise uses guilt to feed into the fear; he does the same to Ronnie. Both of these characters feel guilt for events that were completely outside of their control and this guilt is used to fuel their fears. Every event that happens that they feel they could have avoided, doesn't just add to that guilt, it multiplies it. Live in this too long and you start to look at all the ways you could have done things differently and you hold onto that guilt, and it becomes anxiety and fear.

IT's Powers:

It seems to be a lot more powerful and have a lot more control than he does in the movies set later in the timeline. In the first episode, he is able to manifest an entire car complete with mom, dad, sister, brother, and later, a mutant baby. He operates more out in the open, not just in sewers or in the hidden places (though there are some instances in the movies where he is a bit more out in the open, but not to the same extent.) Why does he seem more powerful here than in the movies set later? Well, because he is.

In one of the episodes, we get a flashback to 1906, and IT is relegated to the woods. Later on, Derry is built and is, at least partially, within the bounds of these woods. In another episode, we see why he is relegated to this space and that he became more powerful as he consumed. 

Let's get into why I think he seems more powerful here. In this story's universe, the Kitchener Ironworks explosion happened in 1908. This was a large event and, I think, all those that died in this event, helped gorge IT. In the Bradley Gang event of the 1930's, he gained more power. Each of these large events, auguries, feed and power him. By the cycle we're currently watching, he is like a flea filled with blood and looks like he could pop. All the souls he picked off and all the souls that perished in those large-scale events feed him and are stuck in Derry and IT. Even the psychic aura of the townsfolk just being generally unpleasant help feed him, and in turn, helps create this cycle, similar to our guilt issue from above.

We only have 2 episodes left this season, but I think something is going to happen that doesn't defeat IT but does take away some of his power. He still can affect things, he still has influence, but he doesn't have quite the same level as he does in this prequel. After this, there are supposed to be 2 more seasons, going backwards, the 1930's and the 1900's, respectively. I think as we go backwards, we'll see how Pennywise (IT) got more powerful.

IT's Influence:

Beyond the obvious influence that he seems to have over those in Derry, I think he has influence over machinery and events even when he's not active or awake. In the movie universe, Mike Hanlon's parents die in an apartment fire, and he is raised by his grandfather. The prequel follows both Mike's father (Will) and Grandparents (Leroy & Charlotte). Even though that fire happened sometime between the 27-year feeding cycle, I have a feeling it had a hand in it. Same with Lily's father. The machinery should have been shut down but it powered up and killed Lily's father when it shouldn't have been possible. Once IT killed Lily's father, Lily was marked for the start of his next feeding cycle. Mike has probably been marked for a long time since both his grandparents and father have had dealings with IT.

Conclusion:
All of this to say that I am enjoying the show and am really looking forward to what is coming in the last 2 episodes and in the future (or rather past) of Derry, Maine. 






Sunday, September 11, 2016

Game Review: Potion Punch by Monstronauts

I play all sorts of games - from board to mobile to console and everything in between. Recently I came across a game called Potion Punch by Monstronauts. I stumbled across it  while I was looking for something else and found I really enjoyed it.

I had been playing Diner Dash, which I've played in various incarnations over the years, but there were some things I didn't particularly gel with in this version and decided to find something similar but that I would find more enjoyable. I was looking for a game I used to play called Coffee Buzz which was time management-esque game with a matching element. I didn't find it, but I did find a few other games that I installed and played and then uninstalled that very same day. Some just weren't engaging enough or weren't visually interesting or had interface issues that made it difficult to play.

And then I stumbled across Potion Punch from Monstronauts. I thought I'd give it a try thinking I'd probably end up uninstalling it as I had so many other games that day. But no, it surprised me and it is still on my phone and I am still playing it on an almost daily basis.
Source: http://potionpunch.com/

Potion Punch is a fun resource management game where you mix potions and grill up geckos and roots and serve them to customers. The longer you take, the more the customers lose there patience.

The opening is done in a comic panel style. There are no words but, like its comic influences, it doesn't need them to get across the story. It starts off pretty easy with a gnome showing you the ropes and filling customers' orders. As you earn coins, you can buy upgrades for items and venues. As you progress through the days, the difficulty ramps up (perhaps a little too quickly at times, but never game stopping.) Besides the theme of a medieval/fantasy tavern that serves potions, its art style is visually pleasing and it has a vibrant color palette that draws me in. While it does feel like it ramps up fairly quickly, it is not game-stopping or game breaking. You can continue on with your game whether you hit your goal or lose a few customers, you just won't earn as much.

When I first got the game, there were only two locations open but there has been an update since then and another location and more challenges have been added.

Also, did I mention the game is free? Yes! It is free and it is available for both Apple and Android devices.

You can find out more at Monstronauts website http://monstronauts.com/

Saturday, June 25, 2016

Automated Levels

My boyfriend got me Super Mario Maker for my birthday last year. In Super Mario Maker you can create levels and you can also play other people's levels. Creating levels is a lot of fun and you get
new resources every day. You can upload your levels and the only caveat is you have to be able to beat it.

One of the ways to play people's levels is by going through the 100 Mario Challenge. There are various difficulty levels: Easy, Normal, Expert. You get 100 lives to pass a certain number of levels in a difficulty level and you get a costume as a reward. You can only do it so many times on easy mode before you won't get any more costumes and you have to go to a more difficult mode. There are a wide variety of skill levels and imagination from so-so to amazingly well done.

And then there are automated levels.

In these levels you do nothing. It takes you through the whole thing and drops you off at the finish line. From a creative standpoint, they are very clever (most of the time.) For the most part, they are masterpieces of timing and creativity and it is obvious they worked very hard to get the timing right. But from a player viewpoint, I hate them.

I struggle with this in some ways because I understand how much work often went into them, but at the same time I don't get to play. They haven't made a level, they made a YouTube video. There is no interactivity in them, there are no choices to make, the only way you can fail is to try to move on your own. These aren't levels. It isn't a partnership between their skill as a designer and the player's skill as a player. The success of these levels is only possible by the player not doing anything, lest it throws off the timing.

Do I think these should go away? While they annoy me, it is still how someone wants to play the game and I wouldn't take that away from them. And while I think the space is big enough for a little bit of everything, including automated levels, I don't have to like everything. I will still probably cringe every time I see a title along the lines of "Stand Still" and "No Touchies."

Saturday, June 18, 2016

DCU Theory


I saw Batman V. Superman, and saying it had some problems feels like a bit of an understatement.  But there are plenty of reactions and opinions and you probably have enough of your own, so I’m not going to focus on that.

From this point on: there may be some spoilers and I am going to make a theory for Suicide Squad and the cinematic DCU, particularly focusing on Batman and Joker. There are also some spoilers for the comics, but if you haven’t read them by now, what are you waiting for.

YOU HAVE BEEN WARNED!

So in the new Batman V. Superman movie, we have a much harder Batman. We have a Batman who kills, who is obviously haunted, and is a much darker version of Batman. 

It has been brought up to me that if we have a Batman who kills, there is no way the Joker would still be alive.

So what happened?

The Joker is dead.

In the movie there is the Robin costume with the message to Batman. In the comics, Jason Todd was not a very popular Robin and there was a vote to kill him off. The Joker beat Jason Todd to death with a crowbar.  And this is where the cinematic universe veers into an alternate timeline from the comics. In the comics, the Joker is alive, but in this timeline, Batman killed the Joker.

It would explain why he doesn’t have as many qualms about killing and why he is a much more haunted Batman. Not only is this after Jason Todd was killed, this is after he broke his rule and killed the Joker.(Note: if you want to go back to Batman's inception, yes, he did kill. But in the current form that a lot of people accept as Batman, he has his rules and one of them he doesn't kill)

And then we get to Suicide Squad. Joker is definitely in that, but is he in the timeline we think he is? Are all those times that he’s shown actually in the present? He’s not really shown with most of the Suicide Squad, I recall him being in the trailer with Harley Quinn. And there were a lot of clips of him by himself. And there was his laugh that the team reacted to, but that could’ve been editing or that he isn’t as dead as Batman thought he was. Everything he is wearing looks somewhat dated.
A very dated look
So what does this mean for the future?

I’ve heard they might do the Red Hood and, it was pointed out to me by someone who is more up on Batman than I am, this might put a wrinkle in my theory. But could it still work? Yes. So now we have a Batman who doesn’t have a problem getting his hands dirty, but part of the problem Batman has with Red Hood involves his willingness to kill. But if Batman doesn’t have the problem with killing, he would still need to have some reason he doesn’t agree with Red Hood’s methods and a reason why they would clash. And here is where they make it take a more psychological turn. The reason Batman and the Red Hood clash now isn’t because of their difference in methods – it is now because Batman is seeing himself in the Red Hood and doesn’t like what he sees. The reason we dislike something so strongly in another is often because we possess that trait ourselves and don’t want to face that reality. This telling would have Batman recognizing the Red Hood is really just himself. Perhaps in this retelling, it is him while he’s blacked out from one of his “Knightmares.” Whether it’s him or who it is in the comics (I’m not going to spoil everything), it would be an interesting look at his psyche and also a way to get him back on his path.

But then, all of this is just a theory while I while away my time waiting for Suicide Squad.


Wednesday, June 24, 2015

Tell me your fears

"What are you afraid of?" asks the clown looking down on me from the billboard, as if he didn't already know.
Oh he knows. He KNOWS.

I have a lot of fears, and many of them are not super rational. But if I were to dissect my fears, they are the symptoms of my real fears and not really my actual fears. My two biggest fears are clowns and getting swarmed by butterflies or spiders. (Note: I am not afraid of spiders, just by being swarmed by them.) Both of these are symptom fears, they are the runny nose of a much bigger flu.

Awhile ago my friend took me to an acting class. She had been trying to get me to go for awhile and I had finally relented. I had stepped away from the theatre awhile back and knew how easy it would be to fall back in. When you first start class, they give you a student interview where everyone gets to ask you questions. We were on the last question and two people raised their hands, my friend and someone else. I called on the other person because I figure my friend either already knows or has a question I don't want to answer.

Eventually my curiosity gets the better of me and I have to ask what her question was.

"What is your greatest fear?"

I thought about it for a moment. Really thought about. Evil clowns? The dark? Being swarmed? Monsters in my closet? Yellow balloons? Getting trapped somewhere? Getting lost and not being able to find my way back? Some of them touched on it, but none of them really sent a shiver down my spine until I looked at their theme and then I had it.

"What do you think it is?"

"Failure?"

This was not it. I don't like failing, but I'm not afraid of it. I've failed before and I'll fail again but I pick myself up and learn. Heck, I'm more afraid of success than I am of failure. The only part of failing that instills fear in me is that I won't be able to pick myself up or I won't learn and I'll be stuck. And there it is, my real fear.
Tell me your fear

Evil clowns is a symptom fear of the much larger fear of trusting people. That people are not what they seem and are hiding something, but this is still one of my minor fears. Most of my fears are symptomatic of one specific fear.

Almost every symptom fear is really my fear of stagnation. Of staying forever where I am and watching the world change around me, but never changing with it. To be stuck.

So, what are you afraid of?

Sunday, April 19, 2015

Game Review - Cartoon Edition


Recently I decided to play some games based on cartoons I love: Phineas and Ferb and the Quest For Cool Stuff, Penguins of Madagascar, and Ducktales: Remastered. I steeled myself. A lot of times, when games are based on movies, they come out pretty terribly. I was prepared for the worst, but I was hoping they were at least playable.

Phineas and Ferb: Quest For Cool Stuff


This is a 2D platformer where the player collects items and defeats enemies by jumping on them or using a spin attack. There are 2 stories going on, Perry’s and Dr.
Doofenshmirtz’ story and the kids’ story. This is very much like the cartoon where there are two stories going on and they intersect at times.  The tutorial with Perry the Platypus is nicely done and immersive. The difficulty ramps up at a good pace and there are different unlockables you earn as you go that help you access new parts of levels.

Verdict: The game was fun and surprisingly well done. The animation was a little bit off but it didn’t detract much and the other elements of the game more than made up for a small bit of off animation.

Penguins of Madagascar

This is another 2D platformer where you play as the penguins and use their strengths to get through levels. The basic story is that you are collecting Cheesy Dibbles and completing missions. I wanted to like this one, I really did and it wasn't really a bad game, but I put it down after only an hour. The game itself was actually fairly decent, but it really needed the penguins' voices to make it work. Juicy is when your game has aesthetic elements that give your game character and life. This game lacked juiciness. One thing I did like is that you can switch between the four penguins while playing. If it had been a purely aesthetic switch, it would've been cute and nice to be able to play as your favorite penguin but they took the concept and made it better, it went beyond aesthetics. Each penguin had a different special move and each one had specific skills that you had to use to get past the level.

Verdict: It's not a bad game, but it's really not a good game either. What pushed it into being good was being able to switch between the penguins and use their abilities. Unfortunately, the lack of voices brought it down to mediocrity. I wouldn't buy it.

Ducktales: Remastered


Ducktales is, yet another, 2D platformer. In this one you play as Scrooge McDuck and collect treasures and coins while defeating enemies. This is based on the 1989 NES game, which I unfortunately didn't play. The original scenes are all in there with some expansions and two new levels, a vault tutorial and a volcano level. The characters have all been hand-drawn and the game is fully voiced. It's a fun game and the voices are a nice touch. Once you get past the vault, you can do any of the scenes in any order with the exception of the volcano scene, which doesn't open until all the other scenes are done. This makes it a little bland on ramping up the difficulty. There is a bit of a glitch on the volcano level where your character disappears whenever you do a pogo jump. It's not game-breaking, but it is disconcerting. For me it was probably about 4 hours of gameplay, for others it would probably be more like 3.

Verdict: It’s a fun game that plays on nostalgia and is really decent game. I probably still wouldn't buy it because I finished it in 4 hours and felt like there wasn't that much more I could get out of it.

FINAL VERDICT:
Both Phineas & Ferb and Ducktales worked and Penguins would have worked with the inclusion of voices. I think part of the reason these games worked was because they had the essence of their source material without copying it. The reason most movies don't make the transition as well has a lot to do with the execution. A lot of times movie-based games are treated as a money-grab, "the movie is popular so let's capitalize." Enough time and care isn't given and/or they rehash what was already done in the movie. We don't need a rehashing; we know how that story went. To really work, besides time and care, we need the essence of the material. We need a continuation of the story; we need to be part of something that didn't already happen.

Monday, March 31, 2014

Heroes and Villains

Note: Spoilers on Disney's the Hunchback of Notre Dame ahead. But seriously, if you haven't seen it by now, do yourself a favor and Netflix it and then come back.

My favorite Disney movie used to be The Little Mermaid. I knew all the songs and dialogue and I could name every single character. When I went back to college, every once in awhile they would have me dissect a movie in an essay. I think I exclusively stuck to Disney movies. Why? Because they are a great study of setting up characters quickly and of nonverbal communication but also because a lot of their more complex aspects tend to be a lot more accesible than in other movies. Plus, I find I pay attention to them more than live action movies. I used Little Mermaid for quickly setting up characters and Tangled for nonverbal communication. In psychology I had to dissect a movie for shadow and cognitive dissonance. The first that came to mind was Hunchback of Notre Dame. I'd watched it many times before, but had never considered it a contender for being one of my favorites. And then I really watched it.

Source
I've been coming to the realization that, over time, it has managed to push aside Little Mermaid to become my favorite. And the reason? Because it changed with me. When I was a kid a lot of the stuff with Frollo made me really uncomfortable but then the gargoyles were there to put me back at ease. He was a great villian, but the levels of villainy was a little deep for me but now I can see what a great villain he is. I liked the gargoyles when I was a kid, but I'm no longer as fond of them. I've grown out of them; they were never made for me now, they were made for me back then. Little Mermaid never changed for me, it never changed with me. It remains a nostalgic piece that always takes me back to the moment I was sitting next to my mom at the theatre and we were both crying because all hope was lost. Hunchback has taken more, and more persistent, holds in my memories. 

One of the reasons I think Hunchback may be one of the best Disney movies is because of it's main villain. In almost all Disney animated films, the villain is what make the most impact. The hero can only be as good as its villain. Why did Pocahontas and Tarzan not have that much impact on me? They had a poorly done villain. Here's a little secret: I prefer the direct-to-video Pocahontas sequel to the original. In the original, Pocahontus wasn't a very good heroine because she didn't have a good foil. Governor Ratcliffe was just greedy in the first one and he really didn't have much impact. He had little to no direct interaction with the main character. In the second one, they were on his turf. He had power, he had the home advantage, he had direct interaction with the main protagonist and the movie was better because of it. 

Probably won't believe it, but this guy is the villain
Frollo was unlike many of the Disney villains I've seen before or since. He was an evil man, he did deplorable things, but he never saw himself as evil. To the contrary, he saw himself as a good and righteous man fighting the evil surrounding him. He didn't revel in his evilocitude like Ursula or Jafar. He is someone who is relatable because we can easily see people like that around us. Though most of us would prefer not to admit it or do not see it, we may have those traits in ourselves. That is a very scary but relatable thing and it can be very uncomfortable to have those thoughts. If you speak to most people, you will find out they see themselves as the hero and those around them are the villains, but there's a good chance they are the villain in someone else's story. Very few people think they are the persecutor, it's the world and everything else that is against them. They couldn't possibly the one doing anything wrong. 

While it is easy to tell in Hunchback who the heroes and villains are, but in life it's a lot harder to tell who are villains and who are the heroes. This is probably because we are neither and both. Unless you come with the best song (such as Hellfire), then you are most definitely the villain.

Currently, Disney's Hunchback of Notre Dame is on Netflix. It is definitely worth another viewing and it has a great soundtrack. And when you watch a "kids" movie, don't be dismissive and think it has nothing to offer you on the basis of it being animated because it just may surprise you.