Not too long ago, I attempted to play Infinite Undiscovery and I really didn’t give it a fair chance. I have no idea if it was a good game or not because after 20 minutes I stopped playing, put it in its envelope, and mailed it back to Gamefly. In those 20 minutes I got to press buttons (and not to get more text to appear on the screen but for actual gameplay) for maybe 3 minutes. And I’m being generous on calling it 3 minutes. There were so many cutscenes and things to read that I just got annoyed and called it a day. For an actual critique from someone who clearly had more patience than I did, here you go.
I had chosen this game after reading about it (I think in GameInformer, but I’m not exactly sure) because of its unusual name and decided to give it a try simply because of its unusual name with no knowing of pretty much anything else about it. This could be the greatest game ever…but I will never know because I got annoyed with all the cutscenes and textboxes.
A friend of mine once told me that part of dating is figuring out what you will and will not put up with. I’ve found, as I’ve gotten older that this advice applies to pretty much every aspect of life. When I was younger I put up with a lot but as I got older, my propensity to grow annoyed has gotten stronger. In my youth (see early 20s), I would put up with long cutscenes, but now I won’t. They simply have started annoying me and I have outgrown them. Realized that an overly long cutscene is not something I will put up with in my videogame relationship anymore.
A game should be more than just a string of cutscenes where the player gets to intermittently mash a button in between. I’m fine with cutscenes if they’re brief and don’t interfere with the flow of the game. A cutscene should not be so long that I can fix a bowl of Froot Loops (and some have been so long I can even eat said Froot Loops.) The story should be integrated into gameplay with cutscenes being minor and not tedious.
|Was able to eat the whole bowl|
Infinite Undiscovery could be the most fantastically awesome game ever, but I will never know. I don’t know, give it a try – maybe you’ll have more patience than I did.